Homebrew team Tedzogh, Dor, aZtOcKdOg, imjustpickle and keyj freely, has officially launched a new demo for its upcoming native Commodore Amiga adventure game, The Adventure of Node. Taking heavy inspiration from classic action-RPGs such as Zelda, the title introduces players to a fantasy world requiring sharp reflexes and critical thinking. While the game is still in active development and today's demo is an early tease, the game is likely to go through a lot of improvements until its final release.
Players step into the shoes of Node, a protagonist sent on a high-stakes mission to uncover why a sudden influx of monsters is plaguing the local Crystal Mine. Success relies on both standard sword combat and solving environmental puzzles. The initial demo offers a substantial slice of gameplay such as being able to interact with local town residents, explore a dangerous dungeon, and finally you can even purge a nearby forest of an active, hidden threat.
REQUIREMENTS

Minimum Specs:
- A1200 020 2MB Chip
- Joystick + Keyboard
Reccomended Specs:
- AGA Amiga 030+ (Please Note: 060 may require 'Disable CPU Cache')
- 4MB Fast RAM
- 2 Btn Joystick or Gamepad + Keyboard
[UPDATE] After three months of dedicated development, the team behind the upcoming Amiga title The Adventures of Node has officially released what is intended to be the final version of the game's demo. This major update brings a massive overhaul to the experience, introducing significant technical milestones, fresh gameplay mechanics, and a thorough polish driven by extensive community testing. The headline feature of this final demo is a complete visual and performance rework, a substantial leap in audio quality, numerous quality-of-life adjustments and finally many changes to Dungeon areas. For the full changelog, visit the source below.
Links :1) Source
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